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Welcome to Talk Arcades, the premier forum for arcade webmasters. You are currently viewing our boards as a guest. By joining our community you will be able to make posts, communicate privately with other arcade webmasters and talk advantage of the GameFeed™ Distribution Network for 1-click installation of games into your arcade. Registration is easy, so please join us today! |
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#11 (permalink) |
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Preferred Member
Join Date: Nov 2007
Posts: 137
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List of 10 things I'd like to see.
1) Have some balls and make it OSS 2) SQL caching (like the other guy said) 3) PHP/CSS templates (NO TABLES!) 4) Module based 5) Keep it simple 6) Put content, functionality & usability before anything else 7) Do something different 8) Don't release an unfinished product 9) Be prepared to offer adequate support or stop working on the project right now 10) Aspire to the highest standards possible - and DO NOT take any other existing arcade script as a yardstick...they are all mediocre. |
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#12 (permalink) | |
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Moderator
Arcade Endboss
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Quote:
And thanks for agreeing with me brend on the price stucture factor as i can't name any that does it like what i stated...
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#13 (permalink) |
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Full Member
Join Date: May 2008
Posts: 54
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Well, the layout will be no tables. But don't fret - the site will have an admin panel which is really easy to use so you won't need to edit the code
- and if you do we'll be here to help.Thanks for the list of ideas AndrewE, certainly helpful! We would be no means aspire to be like existing arcade scripts - we want to be able to give people sites that they would not be able to recognise as an arcade script. I think going OSS is not something we would really consider - after all this is a business venture, but thanks for the idea anyway. |
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#14 (permalink) |
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Gamer FX Staff
Arcade Elite
![]() ![]() Join Date: Oct 2006
Posts: 1,008
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SQL caching won't save much on bandwidth, but it would, if done as I described, allow better use of shared hosting on garbage hosts. That is basicly what I can afford, bottom rung hosting. I run onArcade for Hangout Arcade which uses it. If it didn't have it I would not be able to run that arcade at all.
Piczo, I was even looking at something even a little more aggressive as a price structure, which when combined with features would have been a very good plan. Of course I would agree with you on that, it's a very good idea. The idea of tableless, going with CSS instead, touches on SEO for more search engines than just Google. And it's not that hard once you get the hang of it. Even I can work something out when needed, so I know you're smart enough to pick it up no problem. However, there are people who can't, or won't, work on tableless CSS, so it might be a good idea to make a template or two that uses tables for those who want them.
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The biggest and best freelance site on the web! http://gamersgo.com A list of arcade related sites, add yours. http://funarcadeonline.com/ Submit games and trade links with me. |
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#15 (permalink) | |
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Preferred Member
Join Date: Nov 2007
Posts: 137
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Quote:
I see no contradiction there. Some of the most successful businesses begin with an open source application at their core. You just have to think laterally. But if this is a stop-gap venture, a foray into the Arcade script world in search of a fast buck then the proprietary route offers the bigger short term pay off (providing your script lives up to its current intentions). |
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#18 (permalink) |
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Preferred Member
Join Date: Nov 2007
Posts: 137
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You're still not thinking laterally. Drop the idea of a simple economic exchange of goods for a moment and consider the following:
Let's assume that you and your friend are expert developers and that you're able to build a semantically coded platform for the distribution of multimedia content; one that responds to the demands laid out in the comment section of this thread and to your own aspirations. Let's also assume that your platform is both 'themeable' and modular; in other words it can be extended and built on using 3rd party add-ons. Let's keep rolling with these assumptions and say that you release this software under a GPL2 or near-equivalent license, thus allowing others to modify the code base, to contribute to it, enhance it, but not to pass it off or resell it as their own. Now providing that your software is a) properly coded b) user friendly and c) aesthetically coherent, then what you have just done is to create the de facto framework that will power new game arcades and other multimedia sites for years to come. The consequences of this are where things start to get interesting. First of all by making this platform open source you will have contributed to a lineage of work that champions ethical practices in coding and accessibility - enabling others to learn from your work and to partake in it with you. In short you will have earned yourselves a solid reputation and that will inevitably open doors to other prospects of work and collaboration and other primary sources of benefit. Secondly, your platform will have broken the entire arcade script market and you will have absorbed the competition. Within a matter of months, rival script owners/developers will ditch their individual Machiavellian schemes and begin searching for ways of generating income from your platform. Many will start developing add ons for your platform, some free, some paid, but all finding a way back to the source i.e. you. Thirdly, users of your platform will become its strongest medium of publicity. Your software will spread virally and accrue thousands, possibly tens of thousands of genuine links back to your site. Users will do this of their own accord. For once they will not be coerced into doing so by the petty stipulations of some desperately restrictive commercial license, but simply because they want to give genuine recognition to your achievement. They'll be proud to use your software. By this time you and your friend will have established 'Company X' - the company that is credited for the entire operation and as a result you will receive a high influx of job demands; you will now have the luxury of choice. You will also begin to employ other members of staff and operate as a professional and scalable set up. Finally, after a good year to two years of sustained growth, your platform will have considerably evolved and will offer a wide range of options for webmasters. On the whole, not only will you have gained indirect financial benefit and professional renown from the project, but you will have helped lift the flash arcade industry out of its current state of drudgery, instilling higher standards, wider choice ranges and a better gaming experience for all. The economic exchange of goods is not the only means of creating wealth. Last edited by AndrewE : 06-02-2008 at 06:35 PM. |
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#19 (permalink) |
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New Member
Join Date: Jun 2008
Posts: 6
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Something like this can be made of your script ?
http://www.net-games.biz/ Please do let me know when it gets ready. Thanks |
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#20 (permalink) |
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Preferred Member
Join Date: Nov 2007
Posts: 137
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Just wanted to add that I have followed this up with a blog post on my FingerMonkey blog.
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