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#73 (permalink) |
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Arcade Master
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I may do 1.00, but that still would cost a whole lot, not sure if I would do it. maybe like .65 or .70 eCPM. ROI-wise it has to be worth it.
And it'd be pointless unless you can get every developer to sign up for it. I doubt anything that tries to change the sponsorship market in any way will actually work.
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Ninja games - Tons of flash games and over 50 free games for your website. Flash games -- thousands of flash games Sonic Mario games - Tons of sonic and mario games |
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#74 (permalink) | |
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Senior Member
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In case anyone is interested, here is the Mochimedia thread about this feature. Indeed, the Mochi guys want you to pay $3.50 eCPM. I say 0.70 is probably more than fair for everyone involved. |
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#75 (permalink) | |
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Arcade Master
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Quote:
.70 is not enough for developers if Mochi takes 50% of the cut. You'd need about .75 if they took at 25% cut.
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Ninja games - Tons of flash games and over 50 free games for your website. Flash games -- thousands of flash games Sonic Mario games - Tons of sonic and mario games |
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#76 (permalink) |
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Full Member
Join Date: May 2011
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Here->mochimedia(dot)uservoice(dot)com/forums/86285-mochi-ads/suggestions/1942021-allow-publishers-to-pay-like-advertisers-to-remov?ref=title
is a link to an idea on mochimedia's uservoice. I know a lot of you don't trust mochi, but it's worth a shot. |
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#77 (permalink) | |
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Senior Member
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#78 (permalink) |
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Arcade Master
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You'd still need to consider sponsors also. The reason sponsors prefer CPMstar is because they get a 15-25% cut of the ads.
Most devs would rather take upfront money for a sponsorship than per play money. Most of the time they make more with the upfront money. Most of the time, the upfront offer from sponsors and performance deals from places like Kongregate will be better for devs than your 80 cents per thousand plays. Your basically bidding against sponsors and other performance deals with this thing and I doubt you can win in terms of money.
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#79 (permalink) | |
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Preferred Member
Join Date: Jul 2009
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At the risk of derailing the conversation, I wonder if anyone has thoughts on where a content company that makes characters, stories, books, comics, podcasts, animation: the kinds of things that games are based on; fits into the arcade business. We have a huge library of characters built over ten years and we could build game after game if we had the funding. We've built seven games so far with 2M total plays, and have three more in the pipeline. And we're not talking about slapped-together generic games either. We're talking about quality, replayable titles with series potential. Is there a place in the arcade industry for talent? If so, where?
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#80 (permalink) | ||
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Senior Member
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