Talk Arcades: Forum for Arcade Webmasters    

  Talk Arcades > Marketplace > Game Packs

Welcome to Talk Arcades, the premier forum for arcade webmasters.

You are currently viewing our boards as a guest. By joining our community you will be able to make posts, communicate privately with other arcade webmasters and participate in our Live Marketplace. Registration is easy, so please join us today!

Reply
 
LinkBack Thread Tools Display Modes
Old 10-02-2008, 03:42 AM   #31 (permalink)
flashtrackz
Contributing Member
 
Join Date: Aug 2008
Posts: 42
flashtrackz is on a distinguished road

iTrader: (0)

Default

Quote:
Originally Posted by HBZSoftware.com View Post
Hey,

Two people ordered yesterday.

I need to figure out which one you are. If you got the game packs, excellent. If not, please PM me a working e-mail address. I have sent three e-mails to one of the people that ordered yesterday, but all of my messages have bounced.

-Louis
What I would recommend as a sanity check on games and gamepacks to ensure the highest quality is the following:

- auto dup detection / prevention with md5 cross-correlation. Detects dups 100% of the time. md5 hash correlation is your friend.
- sanity checking of swfs to make sure they are intact - i've seen this a handful of times, either the swf is a shell for loading additional files that aren't local and don't work, or the file has become corrupted and can't fully be read. swftools is your friend.
- sanity checking on images and gamefiles. ensure that all referenced files exist on the filesystem and vice versa. looked at the example site and I see a few games with missing thumbs so it looks like a trend.
- auto fixing of improper game height / width ratios. I scripted a sanity check finally tonight of my own DB, and an uncomfortable chunk of my games had an incorrect HxW ratio. Sometimes they weren't off by that much, but it's enough to be annoying and screw with your formatting. IE the DB HxW didn't match up with the game's true HxW to the point where the ratio was off by a >0 margin. swftools is your friend.

No I have not bought the gamepack and am not affiliated w/ it in any way. Those are the steps above I've followed on my own site to ensure QA. There are 0 human steps involved in all of the above, so the margin for error is near 0.

Most game sites I've seen have some measure of dups whether they realize it or not. swftools doesn't work for dcr files AFAIK.

Tudaloo.
__________________

Free Online Games
flashtrackz is offline  
Digg this Post!
Reply With Quote
Old 10-02-2008, 03:56 AM   #32 (permalink)
someone100
Contributing Member
 
Join Date: Sep 2008
Posts: 30
someone100 is on a distinguished road

iTrader: (0)

Unhappy

in simple language ? what you did ?

Quote:
Originally Posted by flashtrackz View Post
What I would recommend as a sanity check on games and gamepacks to ensure the highest quality is the following:

- auto dup detection / prevention with md5 cross-correlation. Detects dups 100% of the time. md5 hash correlation is your friend.
- sanity checking of swfs to make sure they are intact - i've seen this a handful of times, either the swf is a shell for loading additional files that aren't local and don't work, or the file has become corrupted and can't fully be read. swftools is your friend.
- sanity checking on images and gamefiles. ensure that all referenced files exist on the filesystem and vice versa. looked at the example site and I see a few games with missing thumbs so it looks like a trend.
- auto fixing of improper game height / width ratios. I scripted a sanity check finally tonight of my own DB, and an uncomfortable chunk of my games had an incorrect HxW ratio. Sometimes they weren't off by that much, but it's enough to be annoying and screw with your formatting. IE the DB HxW didn't match up with the game's true HxW to the point where the ratio was off by a >0 margin. swftools is your friend.

No I have not bought the gamepack and am not affiliated w/ it in any way. I have considered making one for folks and those are the steps above I've followed on my own site to ensure QA. There are 0 human steps involved in all of the above, so the margin for error is near 0.

Most game sites I've seen have some measure of dups whether they realize it or not. swftools doesn't work for dcr files AFAIK.

Tudaloo.
someone100 is offline  
Digg this Post!
Reply With Quote
Old 10-02-2008, 04:10 AM   #33 (permalink)
flashtrackz
Contributing Member
 
Join Date: Aug 2008
Posts: 42
flashtrackz is on a distinguished road

iTrader: (0)

Default

Quote:
Originally Posted by someone100 View Post
in simple language ? what you did ?
Read up on how to generate an md5 hash of a file. Once you master that, populate a new column in your games table with that value (just a 32 character text string). Then all you have to do is let a script or SQL work the magic for you in looking for files that match on those strings. The math is not important, just know that md5 works as a very good measure of uniqueness.
__________________

Free Online Games
flashtrackz is offline  
Digg this Post!
Reply With Quote
Old 11-06-2008, 02:27 AM   #34 (permalink)
HBZSoftware.com
Member
 
Join Date: Aug 2008
Posts: 15
HBZSoftware.com is on a distinguished road

iTrader: (0)

Default

Just an update:

For a limited time, the pack is only $23.95. This offer expires on November 14th, 2008.

Also, I have modified the Arcadem version of the pack to be compatible with the original Arcadem game pack - meaning there are no longer conflicting file names.
HBZSoftware.com is offline  
Digg this Post!
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -6. The time now is 12:13 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6
© TalkArcades.com
Forum - Register - Calendar - Memberlist - FAQ - Search